No reason to change something that's selling and isn't criticized.Ĭompanions and interaction with them is probably one of my favorite things in a game these days. Usually, pro reviewers ignore ingame romances and they're partially responsible why are we still seeing them everywhere with pretty much pisspoor execution. A game otherwise may be a Doom clone but a soul interested in digital romances who doesn't care about shooters might now buy that new Doom. Adding romances in a game can be used by any PR and as such makes a sellpoint to those interested. There is a business part of ingame romances and that's why we're seeing it often in games that aren't supposed to be dating sims. Is that a romance? Seriously? Any why is she repeating "I'm married!" till doomsday? But if they're a part of a game, then I expect to see something completely different from numerous yucky romance dramas on TV.įor example the shotgun wedding from FO2, IMO a brilliant design, what other game has it? FO2 was light on the romance, but what it had to say about that, was done perfectly.Ī counter example, Skyrim's Lydia. I seriously believe romances should not be a big deal at all unless some title is advertised as a dating game. Was it a sort of pick a lesser evil choice that made the thing interesting? That's a question for sociology classes I believe… Instead you had to pick between an alien 100 years older than you, a pretty much useless (class soldier) xenophobic racist and genetically enhanced lab experiment. Well those ME trilogy "waifu flamewars" back then were an unique thing - your choice could not be an everyday normal, real, woman.
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